SUGGESTED READINGS
Amerika, M (2007): Cyberpsychogeography in META/DATA: A Digital Poetics, The MIT Press.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > ARTICLES

Chalke, S (2007): Early Home Cinema: The Origins of Alternative Spectatorship. in Convergence: The International Journal of Research into New Media Technologies 2007.
url: http://con.sagepub.com/cgi/content/abstract/13/3/223?rss=1

Hand, R. (2005). Theatres of Interactivity: Video Games in the Drama Studio. In Garrelts, N. Digital Gameplay. McFarland & Company.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > DIGITAL GAMEPLAY (CHAPTERS)

Garrelts, N. (2005). Introduction: Negotiating the digital game/gamer intersection. In Garrelts, N. Digital Gameplay. McFarland & Company.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > DIGITAL GAMEPLAY (CHAPTERS)

Gordon, J (2007): The Mobile Phone and the Public Sphere: Mobile Phone Usage in Three Critical Situations. in Convergence: The International Journal of Research into New Media Technologies 2007.
url: http://con.sagepub.com/cgi/content/abstract/13/3/307

Moggride Bill (2007). Multisensory and Multimedia : Interviews with Hiroshi Ishii, Durrell Bishop, Joy Mountford and Bill Gaver in Designing Interactions. Boston: MIT press.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > > DESIGNING INTERACTIONS>

Kusahara, M. (2007): Device Art: A new Form of Media Art from a Japanese Perspective, Intelligent Agent, 06.02.
url: http://www.intelligentagent.com/archive/Vol6_No2_pacific_rim_kusahara.htm

Poremba, C (2007): Point and Shoot: Remediating Photography in Gamespace, in Games and Culture, Vol. 2, No. 1, 49-58 (2007).
url: http://gac.sagepub.com/cgi/content/abstract/2/1/49

Sauvé, L., Renaud, L., Kaufman, D., & Marquis, J. S. (2007). Distinguishing between games and simulations: A systematic review. Educational Technology & Society, 10 (3), 247-256.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > ARTICLES

Shinkle, E. (2005). Corporealis Ergo Sum: Affective response in digital games. In Garrelts, N. Digital Gameplay. McFarland & Company.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > DIGITAL GAMEPLAY (CHAPTERS)

Whitlock, K. (2005). Beyond Linear Narratives: Augusto Boal enters Norrath. In Garrelts, N. Digital Gameplay. McFarland & Company.
BB: MY COMMUNITY > IMAGE ARTS: MFA IN DOCUMENTARY MEDIA > CONTROL PANEL > DOCUMENTS > DM8106 > DIGITAL GAMEPLAY (CHAPTERS)

Second Life Research

Stanford: Bailenson’s research

Joinson, A., Pitt, J., Vasalou, A. (2007). Constructing my online self: avatars that increase self-focused attention. CHI 2007, April 28–May 3, 2007, San Jose, California, USA.

Leave a Reply