This category contains 38 posts

De-schooling ideas in an institutional context

We need schools like these in Canada. This seems a very important approach to foster and facilitate innovation and creation…. Source: Pourquoi j’ai créé une école où les enfants font ce qu’ils veulent. | Ramïn Farhangi | TEDxSaclay    

Neuro-ergonomy as the next human right issue

Wonderful explanation of the need to think of neuro-sciences as an essential activism area. The idea of developing “neuro-wisdom” instead of being manipulated. IDriss Aberkane believes we are in a renaissance that can lead to a “neuro-naissance” or “neuro-fascism”…. Thus the importance of developing ‘neuro-rights”…. Interesting concepts….. I hope the book gets translated to english.

Ted Talk: The wonderful and terrifying implications of deep learning

What happens when we teach a computer how to learn? Technologist Jeremy Howard shares some surprising new developments in the fast-moving field of deep learning, a technique that can give computers the ability to learn Chinese, or to recognize objects in photos, or to help think through a medical diagnosis. (One deep learning tool, after … Continue reading

50 Educational Video Games That Homeschoolers Love

Video games often get a bad rap. Some of that criticism may be deserved (many don’t exactly encourage kids to get active), but video games aren’t all bad. In fact, there are a number that are pretty darn educational and can help students young and old learn new things, develop problem-solving skills, and get creative, … Continue reading

Kids who play video games do better as adults | Penelope Trunk Education

So much of the discussion of school comes down to video games. Especially for boys. And here’s why: in most cases, if you tell boys they can spend their time doing whatever they want, and they can learn whatever is interesting to them, they will learn a lot about video games. read more via Kids … Continue reading

Video Games Play May Provide Learning, Health, Social Benefits, Review Finds

WASHINGTON — Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association. The study comes out as debate continues among psychologists and other health professionals regarding the effects … Continue reading

Dopamine helps with math rules as well as mood — ScienceDaily

Rule-applying neurons work better under the influence of the happy hormone, researchers have found. The chemical messenger dopamine – otherwise known as the happiness hormone – is important not only for motivation and motor skills. It seems it can also help neurons with difficult cognitive tasks, they report. via Dopamine helps with math rules as … Continue reading

RAGE-Control game systems

The Regulate and Gain Emotional Control (RAGE-Control) videogame technology teaches individuals to simultaneously calm their emotions and engage their attention while performing a task designed to raise their level of anxiety, frustration, anger, or fear. The system does this by engaging subjects in an emotionally activating video game that requires their focused attention. While playing, … Continue reading

How Can Teachers Prepare Kids for a Connected World? | MindShift

Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around lessons, allowing students to use their cell phones to do research and participate in class, and developing their curriculum around projects to ground learning around an activity. These strategies are all … Continue reading

Beyond Minecraft: Games That Inspire Building and Exploration | MindShift

Excerpt from  Beyond Minecraft: Games That Inspire Building and Exploration | MindShift. The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward … Continue reading