This category contains 52 posts

Wearable cloud could be less expensive, more powerful form of mobile computing

Reblogged from: https://www.sciencedaily.com/releases/2016/08/160810114119.htm Date:August 10, 2016 Source:University of Alabama at Birmingham Summary:A wearable cloud make the design of mobile and wearable devices simple, inexpensive and lightweight by having mobile device users tap into the resources of the wearable cloud, instead of relying solely on the capabilities of their mobile hardware.

Plenty of light during daytime reduces the effect of blue light screens on night sleep

Reblogged from: https://www.sciencedaily.com/releases/2016/08/160810104246.htm The use of smartphones and tablet computers during evening hours has previously been associated with sleep disturbances in humans. A new study now shows that daytime light exposure may be a promising means to combat sleep disturbances associated with evening use of electronic devices. read the entire story at: https://www.sciencedaily.com/releases/2016/08/160810104246.htm  

Chapter 5: In Search of A Sensory Health Model (draft)

Time is timeless and knowledge priceless if you believe you are the breath of life versus the embodiment of life. – Cindy Blackstock Highly sensitive children are often healthy. Unfortunately, in our modern world, their ability to notice subtle changes in the environment can trigger major sensory stress. As we saw in chapter 4, the … Continue reading

Ted Talk: The wonderful and terrifying implications of deep learning

What happens when we teach a computer how to learn? Technologist Jeremy Howard shares some surprising new developments in the fast-moving field of deep learning, a technique that can give computers the ability to learn Chinese, or to recognize objects in photos, or to help think through a medical diagnosis. (One deep learning tool, after … Continue reading

50 Educational Video Games That Homeschoolers Love

Video games often get a bad rap. Some of that criticism may be deserved (many don’t exactly encourage kids to get active), but video games aren’t all bad. In fact, there are a number that are pretty darn educational and can help students young and old learn new things, develop problem-solving skills, and get creative, … Continue reading

New Technique Offers Spray-On Solar Power | MyScienceAcademy

New Technique Offers Spray-On Solar Power | MyScienceAcademy.

Wireless Brain Sensor Could Unchain Neuroscience From Cables | MyScienceAcademy

Wireless Brain Sensor Could Unchain Neuroscience From Cables | MyScienceAcademy.

Beyond Minecraft: Games That Inspire Building and Exploration | MindShift

Excerpt from  Beyond Minecraft: Games That Inspire Building and Exploration | MindShift. The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward … Continue reading

Bioengineers introduce ‘Bi-Fi’ — The biological ‘Internet’ — ScienceDaily

Bioengineers have created a biological mechanism to send genetic messages from cell to cell — something they’ve nicknamed the biological Internet, or “Bi-Fi.” via Bioengineers introduce ‘Bi-Fi’ — The biological ‘Internet’ — ScienceDaily.

How to train a robot: Can we teach robots right from wrong? — ScienceDaily

From performing surgery and flying planes to babysitting kids and driving cars, today’s robots can do it all. With chatbots such as Eugene Goostman recently being hailed as “passing” the Turing test, it appears robots are becoming increasingly adept at posing as humans. While machines are becoming ever more integrated into human lives, the need … Continue reading