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Readings

Amerika, Mark (2007): Cyberpsychogeography in META/DATA: A Digital Poetics, The MIT Press.

Caracciolo, Marco (2010). Narrative, meaning, interpretation: an enactivist approach. Phenomenology and the Cognitive Sciences, Springer Netherlands, pp. 1-18.
Url: http://dx.doi.org/10.1007/s11097-011-9216-0

Chalke, S (2007): Early Home Cinema: The Origins of Alternative Spectatorship. in Convergence: The International Journal of Research into New Media Technologies 2007.
url: http://con.sagepub.com/cgi/content/abstract/13/3/223?rss=1

Cuff, D., Hansen, M., Kang, J. (2007). Urban Sensing: Out of the Woods. Communications of the Association for Computing Machinery.
url: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1092932

Garrelts, N. (2005). Introduction: Negotiating the digital game/gamer intersection. In Garrelts, N. Digital Gameplay. McFarland & Company.

Giddings, S. (2007): Dionysiac Machines: Videogames and the Triumph of the Simulacra in Convergence: The International Journal of Research into New Media Technologies, Vol. 13, No. 4, 417-431.
URL: http://con.sagepub.com/cgi/content/abstract/13/4/417?rss=1

Gordon, J (2007): The Mobile Phone and the Public Sphere: Mobile Phone Usage in Three Critical Situations. in Convergence: The International Journal of Research into New Media Technologies 2007.
url: http://con.sagepub.com/cgi/content/abstract/13/3/307

Hand, R. (2005). Theatres of Interactivity: Video Games in the Drama Studio. In Garrelts, N. Digital Gameplay. McFarland & Company.

Hellsten, I., Leydesdorff, L.,Wouters, P. (2006).Multiple presents: how search engines rewrite the past. New Media & Society, Vol. 8, No. 6, 901-924 (2006).
url: http://nms.sagepub.com/cgi/content/abstract/8/6/901

Joinson, A., Pitt, J., Vasalou, A. (2007). Constructing my online self: avatars that increase self-focused attention. CHI 2007, April 28–May 3, 2007, San Jose, California, USA.

 

 

Kusahara, M. (2007): Device Art: A new Form of Media Art from a Japanese Perspective, Intelligent Agent, 06.02.
url: http://www.intelligentagent.com/archive/Vol6_No2_pacific_rim_kusahara.htm

Lévy, P. “From social computing to reflexive collective intelligence: The IEML research program”. Information Sciences, Volume 180, Issue 1, Special Issue on Collective Intelligence, 2 January 2010. 71-94.

Moggride Bill (2007). Multisensory and Multimedia : Interviews with Hiroshi Ishii, Durrell Bishop, Joy Mountford and Bill Gaver in Designing Interactions. Boston: MIT press.

Moggride Bill (2007). Services interviews with Takeshi Natsuno, Live/work, and Fran Samalionis in Designing Interactions. Boston: MIT press.

Poremba, C (2007): Point and Shoot: Remediating Photography in Gamespace, in Games and Culture, Vol. 2, No. 1, 49-58 (2007).
url: http://gac.sagepub.com/cgi/content/abstract/2/1/49

Sauvé, L., Renaud, L., Kaufman, D., & Marquis, J. S. (2007). Distinguishing between games and simulations: A systematic review. Educational Technology & Society, 10 (3), 247-256.

Shinkle, E. (2005). Corporealis Ergo Sum: Affective response in digital games. In Garrelts, N. Digital Gameplay. McFarland & Company.

Vaccari, Cristian (2011): The News Media as Networked Political Actors, Information, Communication & Society, 14:7, 981-997

Whitlock, K. (2005). Beyond Linear Narratives: Augusto Boal enters Norrath. In Garrelts, N. Digital Gameplay. McFarland & Company.

Kac, E. (1993). Telepresence Art. Originally published in English and German in Teleskulptur, Richard Kriesche, Editor (Graz, Austria: Kulturdata, 1993), pp. 48-72.
url: http://www.ekac.org/Telepresence.art._94.html

Patrizia Marti (2010). Robot Companions: Towards a New Concept of Friendship? Interaction Studies 11 (2):220-226.

Penny, S. (1997). The Virtualisation of Art Practice: Body Knowledge and the Engineering World View.CAA Art Journal Fall1997.
url: http://ace.uci.edu/penny/texts/virtualization.html

Vesna, V (1999): Database Aesthetics: Of Containers, Chronofiles, Time Capsules, Xanadu, Alexandria and the World Brain in VESNA, V., GILL, K., SMITH, D. & VAUX, J. (editors). “Database Aesthetics: Issues of Organization and Category in Online Art”. in: AI-Society: The Journal of Human-Centred and Machine Intelligence. Springer. February/March.
url: http://vv.arts.ucla.edu/AI_Society/vesna_essay.html

Second Life Research: Stanford: Bailenson’s research



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